| | This page is about the Fallout 4 quest. For the location, see Sanctuary Hills. |
" Thanks for doing that. We'll all sleep better at night knowing we have some defenses set up. " — Sturges
Sanctuary is a Minutemen side quest and an achievement/trophy in Fallout 4.
Quick walkthrough
| Minutemen side quest: Sanctuary |
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| Talk to Sturges. |
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| Build enclosed beds for Sanctuary. |
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| Talk to Sturges. |
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| Build water pumps or a water purifier for Sanctuary. |
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| Talk to Sturges. |
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| Plant crops and assign a settler to tend to them. |
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| Talk to Sturges. |
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| Build defenses for Sanctuary. |
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| Report back to Sturges. |
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| Reward: 150+ XP |
Detailed walkthrough
Upon returning to Sanctuary Hills at the end of When Freedom Calls, Preston Garvey will approach the Sole Survivor and ask them to help rebuild the Minutemen. After the Sole Survivor agrees (completing When Freedom Calls and beginning The First Step), Preston will mention that Sturges could use some help as well.
To start the quest, the Sole Survivor must talk to Sturges, who will ask if they're willing to do some work. If they agree to help, Sturges will offer a series of four tasks to complete for the settlement: providing beds, water, food, and finally defenses for the people of Sanctuary. The Sole Survivor will need to use the settlement workshop to build the appropriate settlement buildings to provide for each need. As they build, the Pip-Boy will track their progress. After completing each objective, the Sole Survivor will need to speak to Sturges again to receive the next one (even if they build everything ahead of time). After the final objective is complete, Sturges will thank the Sole Survivor, ending the quest.
- Tips
- When building beds, they must be inside a building to count towards the quest. The houses in Sanctuary that still stand can be used for this purpose, or the Sole Survivor can build their own using the workshop.
- Water pumps are the easiest way to provide water early on, requiring only a bare patch of dirt. However, at least two are needed to complete the quest due to their low water output. Water purifiers provide significantly more water, but must be placed in the river and require a power source.
- In order to plant crops, the Sole Survivor will need to obtain the associated food item. Wild variants do not count. There are several crops behind the yellow house in the middle of Sanctuary that can be harvested to obtain the required materials. A settler also needs to be assigned for the crop to count towards the food supply. Unassigned settlers will typically assign themselves to tend crops, but this doesn't always happen, so it's a good idea to double-check.
- A single turret will provide enough defense rating to complete the quest. The guard post is cheaper to build, but at least 3 are required and a settler must be assigned before they will contribute any defense. More defenses may be desirable to better protect Sanctuary from hostile attackers.
Quest stages
| Quest stages |
| Stage | Status | Description | Log Entry |
| 250 | | Player agrees to help | I've agreed to help the people in Sanctuary establish a permanent settlement. |
| 1000 | | Build sheltered beds for Sanctuary settlers (<Global=Min01BedPercent>%) | |
| 1010 | | Talk to Sturges | |
| 1200 | | Provide clean water for Sanctuary settlers (<Global=Min01WaterPercent>%) | |
| 1210 | | Talk to Sturges | |
| 1300 | | Provide food for Sanctuary settlers (<Global=Min01FoodPercent>%) | |
| 1310 | | Talk to Sturges | |
| 1400 | | Build defenses for Sanctuary (<Global=Min01SafetyPercent>%) | |
| 1410 | | Talk to Sturges | |
| 1500 | | Quest complete | Sanctuary is well on its way to becoming a thriving settlement. |
Companion reactions
Notes
- All of the needed resources can be built before the quest is even started, but Sturges must still be spoken to in order to advance each stage of the quest.
- This quest essentially serves as the game's tutorial for settlement building, though it is missing some significant portions, such as power.
- Additional quest stages in the game's files indicate that power was planned to be included at one point.
Bugs
Playstation 4
Xbox One
The quest may stop at a certain point making it impossible to complete.[verified]
- To fix this, reload a save prior to accepting the quest.
- Having all materials to build with prior to starting this quest may also fix this, as fast traveling away seems to be a factor.
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| Main quests | | Act 1 | | War Never Changes · Out of Time · Jewel of the Commonwealth · Unlikely Valentine · Getting a Clue · Reunions | | | Act 2 | | Dangerous Minds · The Glowing Sea · Hunter/Hunted · The Molecular Level | | | Act 3 | | Institutionalized · From Within · Inside Job · Underground Undercover | | Side quests | | Cambridge Polymer Labs · Confidence Man · Curtain Call · Dependency · Diamond City Blues · Emogene Takes a Lover · Here Kitty, Kitty · Here There Be Monsters · Hole in the Wall · Human Error · In Sheep's Clothing · Kid in a Fridge · Last Voyage of the U.S.S. 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· Captain Cosmos · Carbonated Concerns · Combat Ready · Crucible · Deathmatch · Dog Rescue · Early Retirement · Enclave Radio · From Hell · Giddyup! · Holiday Spirits · Malevolent Malfunction · Method to the Madness · Neon Winter · Over the Moon · Pyromaniac · Shrouded Manor · Silver like the Shroud · Slocum's Joe · Speak of the Devil · The Paper Mirror · The Prototype · The Quantum Stag · Tunnel Snakes Rule! · Way Back Home | | | | | Brotherhood of Steel | | Main quests | | Fire Support · Call to Arms · Semper Invicta · Shadow of Steel · Tour of Duty · Show No Mercy · From Within · Outside the Wire · Liberty Reprimed · Blind Betrayal · Tactical Thinking · Spoils of War · Ad Victoriam · The Nuclear Option | | | Side quests | | A Loose End · A New Dawn · Cleansing the Commonwealth · Duty or Dishonor · Feeding the Troops · Leading by Example · Learning Curve · Quartermastery · The Lost Patrol | | Commonwealth Minutemen | | Main quests | | When Freedom Calls · Sanctuary · The First Step · Taking Independence · Old Guns · Inside Job · Form Ranks · Defend the Castle · The Nuclear Option | | | Side quests | | Clearing the Way · Ghoul Problem · Greenskins · Kidnapped Trader · Kidnapping · Out of the Fire · Raider Troubles · Resettle Refugees · Returning the Favor · Rogue Courser · Taking Point · The Sight · Troubled Waters · With Our Powers Combined | | The Railroad | | Main quests | | Road to Freedom · Tradecraft · Boston After Dark · Underground Undercover · Operation Ticonderoga · Precipice of War · Rockets' Red Glare · The Nuclear Option | | | Side quests | | A Clean Equation · Burning Cover · Butcher's Bill · Butcher's Bill 2 · Concierge · High Ground · Jackpot · Lost Soul · Memory Interrupted · Mercer Safehouse · Randolph Safehouse · To the Mattresses · Variable Removal · Weathervane | | The Institute | | Main quests | | Institutionalized · Synth Retention · The Battle of Bunker Hill · Mankind - Redefined · Mass Fusion · Pinned · Powering Up · End of the Line · Airship Down · Nuclear Family | | | Side quests | | A House Divided · Appropriation · Building a Better Crop · Hypothesis · Plugging a Leak · Political Leanings · Reclamation · Pest Control | | | | Automatron Far Harbor | | Main quests | | Mechanical Menace · A New Threat · Headhunting · Restoring Order | | | Side quests | | Rogue Robot | | | Main quests | | Best Left Forgotten · Cleansing the Land · Close to Home · Far From Home · Reformation · The Way Life Should Be · Walk in the Park · Where You Belong | | | Side quests | | Ablutions · Acadian Ideals · Blood Tide · Brain Dead · Data Recovery · Deadliest Catch · Forbidden Knowledge · Hull Breach · Hunting the Hunter · Living on the Edge · Rite of Passage · Safe Passage · Search and Destroy · Shipbreaker · The Arrival · The Changing Tide · The Great Hunt · The Heretic · The Hold Out · The Price of Memory · The Trial of Brother Devin · Turn Back the Fog · Visions in the Fog · What Atom Requires · Witch Hunt | Vault-Tec Workshop Nuka-World | | Main quests | | Vault-Tec Calling · Better Living Underground · A Model Citizen · Explore Vault 88 · Power to the People · The Watering Hole · Vision of the Future · Lady Luck | | | Side quests | | Overseer's Most Wanted | | | Main quests | | All Aboard · Taken for a Ride · An Ambitious Plan · The Grand Tour · Home Sweet Home · Power Play | | | Side quests | | A Magical Kingdom · A World of Refreshment · Amoral Combat · Cappy in a Haystack · High Noon at the Gulch · Open Season · Precious Medals · Safari Adventure · Star Control · Trip to the Stars | |
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| | | Locations | | Concord (Museum of Freedom) · Quincy ruins · Sanctuary Hills · The Castle | | Characters | | Current | | Minuteman · Preston Garvey · Radio Freedom announcer · Ronnie Shaw · Sarge | | | Former | | Brent Savoldi · Clint · Colonel Ezra Hollis · General Joe Becker · General McGann · Lieutenant Foster | | Quests | | Main | | Defend the Castle · Old Guns · Taking Independence · The Nuclear Option (Minutemen) · With Our Powers Combined | | | Side | | Sanctuary · Taking Point | | Events | | Defense of Diamond City · First Battle of the Castle · Quincy Massacre | | | |
Fallout 4 Where to Find Crops for Sanctuary
Source: https://fallout.fandom.com/wiki/Sanctuary
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